Thursday, January 27

Slave

So Dan is harassing me to do a little writing. Just a small amount mind you...only the story of the last year and a half of his D&D campaign! So to start off I've written out everything that I can remember in a time line. I'd love to get all of your input...IE, anything I've missed, anything I have the timing wrong on, any missing names, political exchanges, etc. I will post the final version in bits and pieces at my other blog (I set it up for Dan to use months ago)...

For now though, here is my time line

Introduction: Character bios for Aurora, Lucius, Shannon and Cory and Bilbo's characters to which I can't remember their names, Sean's Ranger and of course Kip. All as I remember them...

Leaving Roesone heading to Seaside village where we get our first quest...clear a haunted house

We clear the haunted house and find evidence of smugglers. head back to mayor of village for reward and to pass on findings. Mayor sends us back to catch smugglers.

We take on smugglers and win as long as we are on shore...poor planning on our part leads to capture by pirates.

Shipped to Slave islands and sold into gladiator pit, Kip the halfling gets sold to Thieves guild, Bilbo's bard dies, conveniently killed by his next character, a half orc barbarian.

We are bought by the (?) family and put under a guise, are forced to attack a dwarven caravan, Once again we suck and get captured, the dwarves check our alignments and decide to use us to infiltrate our owners, the pay us to go back and admit failure, Kip is contacted by dwarven assassin and let in on things, we all take down a holding/warehouse, the family falls, The dwarves send us back to the mainland with a package for the King Dwarf

The first city we are in on the mainland...we are shopping for equipment and witness somebody being dragged into the sewers, of course we go after, we clear out the undead in this area, discover the old thieves guild, we report findings to city guard

Kip "finds" a treasure map while we are relaxing in a tavern, we decipher it and follow directions, rent a telescope off a sailor npc and head out, ask for directions at a farm and pick up two more npc's...farmer and farmslut daughter, we find the location to use the telescope and then take all npc's back to town pretending that we were just site seeing (the sailor didn't buy it) Back out into the woods, we are followed by sailor and friends, we side step them in the woods, solve the riddle and get some treasure (dwarvenkind belt and silver raven). The farmslut gives Cory some issues on the way back but we keep walking.

(At this point Bill and Leanne and Cory and Shannon stepped down making room for Kevin and Randy)

Kip, the archer, and the sorceress decide they've had enough adventuring and go home to Roesone. Bilbo's half-orc just decides to leave and goes. We meet with Mordicai the Paladin and Randy's bard in a tavern and quickly get them involved in catching a familiar slaving ship docked at the harbour. Unfortunately the captain (Capt. Hindgrinder) gets away, leading us to explore further into the sewers (I think there were more slaves down there to save...but I can't remember) we fight fish people and find a map to a green dragon's lair. There are still a few places left to check down here but we leave it for now and head towards the dwarven mines.

A few things happen on the way there, Randy's bard tries to stab Mordicai in his sleep and is thwarted by a naked dwarf, Kronk. We meet Spindle when he also tries to kill us in our sleep. After talking to the Dwarf and Spindle we realize that we might need help saving the dwarves from a horde of orcs. Spindle goes off for reinforcements (his girlfriend is a dwarf) brings back centaurs, we sneak up and save the day for once, send orc's scrambling up the mountain, free the dwarven men (I won't mention where the women and children were) Give the king his package, they give us some mithral stuff and ask for help. Mordicai and Sean's Ranger head back to town for troops, we head after the orc's and are shortly after met by Wizzbang and Tobin (apparently friends of Spindle) Spindle scouts a bit on eagle back and we send off a message to Mordicai via the silver raven. That night we hear a noise and find a trolls den, we kill trolls and explore to find a back door into the Keep.

We fight bad guys and sneak around until we can open the front door for Mordicai and his army (including Ranger, archer, and sorceress...I guess hec caught them before they left via ship) epic battle ensues leaving Mordicai and the rest, dead or MIA.

We are awarded the keep and it is decided that the title go to Aurora because she is the most highly connected (or something, I'm still not sure of the reasoning there). We find journal with info on three artifact weapons and a little about the baddies. We decide to go after the Mace of Pelor before the BG's do. We meet a bard NPC named Jasper and ask about the area.

Into the swamp...we get a little info about Tirith and his brother from the village being plagued by vampires, we wander into swamp and are in time to rescue Cat the druid from death, Wizzbang harvests her familiar...we gain the vampires identity from Cat, and her promise of help.

We return to the city and seek out Tirith at the temple of Heronious, we convince him to come along and help kill his brother the vampire, We take out/explore swamp temple and coerce a couple of evil priests to tell us where the Vampire's lair is, we quaff water breathing potions and enter the lair while daylight. Tirith kicks butt, we basically watch we grab mace of Pelor and other loot...I think Jasper was there too, that might have been the day Kari played. We let the evil priests go as promised, they kill Scott, Cat kills them after we leave.

WE return to the keep, and aurora tries to return the mace to the temple of pelor in town, is visited by a solar.

Spindle shows up at the keep along with peasants from the swamp and Scott's next character the half-orc fighter. Our Chamberlain is slain, we discover secret rooms in the keep and that we had the dagger of wee jas but it is now missing. We increase security.

Maxis the noble shows up and wants to put on an aerial race from our keep.

Lucius's brother monks show up seeking refuge and help as their cloister is being destroyed. We travel to the cloister a couple of mountains over from ours and help a NPC monk fight off winter wolves on our way up, he gives us some info on the area, We fight mephits to get across an ice bridge, and the Kronk incident happens, we arrive and search the cloister finding nothing, so we enter the festering volcano nearby. Fight salamanders, close portal to the plane of fire by shooting mage.

Surprise! The NPC monk turns into a white dragon who grabs her eggs and tells us to leave. We do, we sleep the night in the cloister, and then go searching for Kronks body, unfortunately for the dragon the body was dragged to her lair and we take her down along with her wolves. Treasure galore and eggs! On the way back to the keep we stop in to the capital city and snatch a nobleman's groom (my first follower Dorian/Doreen the ranger)

Back at the keep, more Monk refugees arrive, and Maxis is a pain in the ass. WE meet Cefir the cleric. Maxis puts on his aerial race, somebody is accosted by a psychic and told that we need to be somewhere else right now getting the Scythe of Nerull, Maxis overhears and says he'll arrange things, gets us aerial mounts and picks Scott up and flies off with him (Maxis the copper dragon of course).

At the prophesied town we meet with a band of were tigers charged with guarding the evil temple. Mostly making sure that nothing gets out. We convince them that we are good, and get thier help in fighting the giants and ogres that have come calling, looking for the scythe. WE win, one orc survives as a were tiger himself. We descend into the temple of nerull, deal with the statue riddle room, opening up the sarcophagus and once again desending. Speak with a spirit of the mayor in the jail cells for information, and then enter the catacombs. Aurora detects evil and stuns herself (silly git). WE find the scyth easily enough, Wizzbang offers to carry it. All of the undead wake up around us and we fight our way outside. Tobin runs ahead at the last minute and gets Maxis to help by spraying acid into the temple behind us as we retreat.

Maxis leaves with a message to take to Jasper for Tirith. We are followed for miles by a wraith, until we place the scyth into a bag of holding. Cefir goes home to the elves and we travel to Roesone and the High Temple of Pelor with the scyth.

High Cleric d'Sol takes the Scythe to destroy, and attempts to take the mace as well, but pelor has other ideas...6 months downtime (I'll work from Dan's notes here) Aurora picks up a tag along...Cerilla

WE meet up again at the keep, and finally catch up with Capt. Hindgrinder. Tobin is contacted by Kip and dwarven assassin regarding working for the dwarves again on the island. Sounds good, but first we are invited to a dinner and joust at the capital. During the joust the king is kidnapped, and politics get ugly. We are asked to look into it. We meet up with Mordicai again and are very happy to see him alive. He tries to steal the Mace. Fails, but gets away. We set out to interview 3rd in line to throne and are attacked by minotaurs, we meet Shabbahat who kicks butt.

On to the interviews...the guy keeps his wife in a tower, interview both of them and learn area history. head out to Blue Dragon cult area and kill 1/2 blue dragon. reunite guy and wifey, reanimate King...Yay us!

We all get titles, Scott is now kings champion.

Now we contact dwarves and set sail for island...halfway there we are attacked by Mordicai. Scott dies and is reserected. The island is covered in giant bugs and slaads. Not to mention the bone devil. We call to the dwarves for help, they send ship which gets slaughtered. We escape to shore with the ship manned by rescued magic welding sailors. We take on new troops and crew and head back. Take on the kobolds and take out the bone devil. Scott asks to be dropped off on the mainland.

We finally make it to the island. The dwarves want us to take out the gladiator pit. we get ourselves captured, break everyone out, and then try to lay low. Shabbahat and Tobin become Vampires.

The dwarf assassin asks us to look into his mentors disappearence...





That's all for now folks, my brain hurts.

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